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Thurs., 2/18 · 6:00 pm - 8:00 pm Poster (AUT, CM) Garden Pavilion (ID #1064)Add #1064 to my program #40351232
Using a Game Format to Increase Accepted Foods; a Replication A. Mubarek, CPC B. Gard, CPC S. Burson, CPC T. Marrs, CPC D. Hartzell, CPC A. Sadeghi, CPC
********** CANCELLED **********
Gentry & Luiselli (2008) and Vincent, Gentry & Oppenden (2009) reported using a game format to increase number of food bites and range of foods accepted by learners with an autism diagnosis. The current study replicated these findings. Two children with autism diagnoses participated. Each had histories of not accepting more than four new foods in the preceding twelve months and histories of unsuccessful attempts to implement systematic desensitization to novel foods. Training sessions were presented three times per week within a multiple-baseline across subjects and settings experimental design. Children were introduced to a game in their home in which they took turns with family members using a spinner to determine a specific type of food consumption response requirement with colored panels corresponding to low-, moderate- and high-preference foods. Meeting an FR 12 response requirement resulted in access to a preferred food item or other previously established reinforcer. Within one to three sessions, each child began accepting novel foods and within one month (nine to fifteen sessions), each child had sampled eight or more novel foods. Both children were also routinely consuming foods first sampled in the game training sessions, and both had spontaneously begun requesting novel foods from parents in non-game settings.